This is not recommended against the Giant Skeleton due to the high risk of his bomb exploding the Crown Tower.If additional distraction is needed, or if the ability seems unnecessary, it may be worth using an additional cheap unit such as Skeletons or an Ice Golem.The Mega Knight will immediately initiate the jump and jump on to something else other than the Archer Queen, which can be your tower. Using the ability on an Archer Queen 3.5-5 tiles away from your tower is not a good a idea for defending a Mega Knight.The ability should be used when the unit is roughly 1 second from hitting the Archer Queen. The Archer Queen, combined with her ability, is excellent at stopping almost any single unit when placed 5 tiles from the defending Princess Tower and 3 from the river.It will target the next closest thing, which can be your Tower. Do not use her ability when combating an X-Bow or a Mortar which is targeting her, unless you have a distraction or if it is a very desperate case.Furthermore, compared to other units that can be defeated by Lightning, she has higher hitpoints, meaning that the spell is less likely to be blocked. Additionally, since it is a spell, the player can reliably hit the Archer Queen even while her ability is active. Although it is a slight negative Elixir trade alone, the player can hit up to 2 other units or buildings to make up for the cost. The Archer Queen will be one-shot by an equivalently-levelled Lightning.The extra damage per second and compensate for the lack of another unit, and as it is rechargeable, it can be used on a counter-push. If you do not have enough Elixir to put down another unit and help the Archer Queen defend, consider using her ability instead.Defensively, the Archer Queen can wreck small to medium size pushes, and with a building such as Tesla, she can even defend a large Golem or Lava Hound push.Consider using a small spell to clear away swarms like the Skeleton Army. The shots fired from the Archer Queen during the ability is not enough to destroy an entire Skeleton Army, leaving some Skeletons still alive, sufficient to counter the Queen.An Archer Queen deals exactly 7 shots for the full duration of her ability, assuming no shots are wasted.If she does connect, and uses her ability then she will do massive amounts of damage to your Tower. If your opponent places down Archer Queen, you should make sure she doesn't connect to the Tower.A sliver of health can be very annoying for you as the Queen can survive 3 more seconds with it, save for indirect splash damage and small spells such as the Zap.This comes in more clutch when the Archer Queen survives with a sliver of health. When the Archer Queen is invisible, you can place a mini-tank like a Knight to distract a Crown Tower.Due to her high DPS and ranged capabilities, she is a very good response to any big single unit. The Archer Queen does high damage even without her ability, so a response is always needed to prevent too much damage on your Tower.For the purposes of determining Elixir trades, the Archer Queen and her activated Ability count as 6 Elixir, as the player must play the 5 Elixir Archer Queen and then spend a further 1 on her Ability.The Cloaking Cape ability costs 1 Elixir to activate. The ability goes on a 15-second cooldown after the duration ends. After a 1-second delay, the Archer Queen activates her “Cloaking Cape”, becoming invisible (untargetable by enemy troops), having a 80% increase in attack speed, and a massive decrease in movement speed for the entire 3-second duration of the ability. The Archer Queen has a special ability, accessible from the rightmost side of the screen just above the player's card slots in battle. “Activates stealth mode and shoots her arrows faster!”
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |